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Unnamed File 000005.bina
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Text File
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2000-07-18
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2,391 lines
;start the run-through
(defrule
(true)
=>
(set-goal infantry-upgrades NO)
(set-goal archer-upgrades NO)
(set-goal cav-upgrades NO)
)
;infantry civs
(defrule
(soldier-count >= five-percent-pop)
(or
(or
(goal combat-arm INFANTRY)
(goal combat-supp INFANTRY)
)
(goal pre-unique-arm INFANTRY)
)
=>
(set-goal infantry-upgrades YES)
)
(defrule
(building-type-count castle > 0)
(soldier-count >= five-percent-pop)
(or
(or
(civ-selected celtic)
(civ-selected frankish)
)
(or
(civ-selected aztec)
(or
(or
(civ-selected gothic)
(civ-selected japanese)
)
(or
(civ-selected teutonic)
(civ-selected viking)
)
)
)
)
=>
(set-goal infantry-upgrades YES)
)
;archer civs
(defrule
(soldier-count >= five-percent-pop)
(or
(or
(goal combat-arm CAVARCHER)
(goal combat-arm ARCHER)
)
(or
(or
(goal combat-supp CAVARCHER)
(goal combat-supp ARCHER)
)
(or
(goal pre-unique-arm CAVARCHER)
(goal pre-unique-arm ARCHER)
)
)
)
=>
(set-goal archer-upgrades YES)
)
(defrule
(building-type-count castle > 0)
(soldier-count >= five-percent-pop)
(or
(or
(civ-selected korean)
(or
(civ-selected mayan)
(civ-selected spanish)
)
)
(or
(or
(civ-selected briton)
(civ-selected chinese)
)
(or
(civ-selected mongol)
(civ-selected turkish)
)
)
)
=>
(set-goal archer-upgrades YES)
)
;cav civs
(defrule
(soldier-count >= five-percent-pop)
(or
(goal pre-unique-arm CAVALRY)
(or
(or
(goal combat-arm CAVALRY)
(goal combat-arm LIGHTCAV)
)
(or
(goal combat-supp CAVALRY)
(goal combat-supp LIGHTCAV)
)
)
)
=>
(set-goal cav-upgrades YES)
)
(defrule
(building-type-count castle > 0)
(soldier-count >= five-percent-pop)
(or
(or
(civ-selected byzantine)
(civ-selected persian)
)
(or
(civ-selected hun)
(civ-selected saracen)
)
)
=>
(set-goal cav-upgrades YES)
)
;*************************************************
(defrule
(or
(current-age >= feudal-age)
(goal upgrade-conflict NOTICE)
)
=>
(set-escrow-percentage wood 50)
(set-escrow-percentage food 50)
(set-escrow-percentage gold 50)
(set-escrow-percentage stone 50)
)
(defrule
(current-age > feudal-age)
(difficulty <= moderate)
(building-type-count-total town-center < 2)
(or
(building-type-count-total castle > 0)
(goal castle-attempt 0)
)
=>
(set-escrow-percentage wood 70)
(set-escrow-percentage stone 100)
)
;********************************************
(defrule
(true)
=>
(generate-random-number 31000)
)
(defrule
(goal upgrade-conflict NO)
(current-age >= feudal-age)
(current-age-time > 300)
(nor
(goal rush-control CASTLE)
(goal rush-control IMPERIAL)
)
=>
(generate-random-number 47)
)
(defrule
(difficulty <= moderate)
(food-amount >= 400)
(gold-amount >= 400)
(building-type-count castle > 0)
(unit-type-count my-unique-unit > five-percent-pop)
(or
(research-available my-unique-unit-upgrade)
(research-available ri-elite-longboat)
)
(not (goal upgrade-conflict NOTICE) )
=>
(set-goal upgrade-conflict 90)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 90)
(can-research-with-escrow my-unique-unit-upgrade)
=>
(release-escrow food)
(release-escrow gold)
(research my-unique-unit-upgrade)
(set-goal upgrade-conflict NO)
)
(defrule ;750 food, 475 gold
(goal upgrade-conflict 90)
(unit-type-count my-unique-unit < five-percent-pop)
(unit-type-count-total longboat > 2)
(can-research-with-escrow ri-elite-longboat)
=>
(release-escrow food)
(release-escrow gold)
(research ri-elite-longboat)
(set-goal resource-supp NO)
)
(defrule
(goal upgrade-conflict NO)
(difficulty <= hard)
(building-type-count castle > 0)
=>
(set-goal upgrade-conflict 94)
)
(defrule
(goal upgrade-conflict 94)
(or
(or
(civ-selected aztec)
(civ-selected celtic)
)
(or
(civ-selected gothic)
(civ-selected persian)
)
)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(or
(or
(civ-selected saracen)
(civ-selected spanish)
)
(or
(civ-selected viking)
(civ-selected korean)
)
)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected chinese)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp WOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected briton)
(research-completed ri-bracer)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp WOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected byzantine)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected frankish)
(or
(or
(cc-players-unit-type-count any-enemy archer-line >= 6)
(cc-players-unit-type-count any-enemy chu-ko-nu-line >= 6)
)
(or
(or
(cc-players-unit-type-count any-enemy janissary-line >= 6)
(cc-players-unit-type-count any-enemy longbowman-line >= 6)
)
(cc-players-unit-type-count any-enemy mangudai-line >= 6)
)
)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected hun)
(cc-players-building-type-count any-enemy wonder > 0)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(building-type-count siege-workshop > 0)
(or
(civ-selected japanese)
(civ-selected mongol)
)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected mayan)
(goal combat-supp EAGLEMAN)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 94)
(civ-selected turkish)
(or
(or
(unit-type-count-total cannon-galleon-line > 3)
(unit-type-count-total bombard-cannon > 3)
)
(unit-type-count-total bombard-tower > 3)
)
=>
(set-goal upgrade-conflict 95)
(set-goal resource-supp FOOD-STONE)
)
(defrule
(goal upgrade-conflict 94)
=>
(set-goal upgrade-conflict NO)
)
(defrule
(goal upgrade-conflict 95)
(can-research-with-escrow my-unique-research)
=>
(release-escrow wood)
(release-escrow food)
(release-escrow gold)
(release-escrow stone)
(research my-unique-research)
(set-goal upgrade-conflict NO)
)
;*************
;TOWN CENTER RESEARCH
(defrule ;50 gold
(can-research ri-loom)
(or
(not (can-train villager) )
(civilian-population > 7)
)
=>
(research ri-loom)
)
(defrule ;75 food
(goal upgrade-conflict NO)
(random-number <= 2)
(building-type-count town-center > 0)
(research-available ri-town-watch)
(or
(goal age-advancement NOTICE)
(food-amount > 700)
)
=>
(set-goal upgrade-conflict 2)
(set-goal resource-supp FOOD-ONLY)
)
(defrule ;300 food, 200 gold
(goal upgrade-conflict NO)
(current-age == imperial-age)
(random-number <= 2)
(building-type-count town-center > 0)
(research-available ri-town-patrol)
(or
(difficulty > moderate)
(building-type-count town-center > 1)
)
=>
(set-goal upgrade-conflict 2)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 2)
(can-research-with-escrow ri-town-watch)
=>
(release-escrow food)
(research ri-town-watch)
(set-goal upgrade-conflict NO)
)
(defrule
(goal upgrade-conflict 2)
(can-research-with-escrow ri-town-patrol)
=>
(release-escrow food)
(release-escrow gold)
(research ri-town-patrol)
(set-goal upgrade-conflict NO)
)
(defrule ;50 wood, 175 food
(difficulty <= moderate)
(can-research-with-escrow ri-wheel-barrow)
(current-age >= castle-age)
(or
(difficulty > moderate)
(building-type-count town-center > 1)
)
(nor
(goal upgrade-conflict NOTICE)
(or
(can-research ri-wheel-barrow)
(goal rush-control IMPERIAL)
)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-wheel-barrow)
)
(defrule
(difficulty <= moderate)
(can-research ri-wheel-barrow)
(nor
(goal upgrade-conflict NOTICE)
(goal rush-control IMPERIAL)
)
(current-age >= castle-age)
=>
(research ri-wheel-barrow)
)
(defrule ;200 wood, 300 food
(civilian-population >= civ-castle)
(difficulty <= hard)
(can-research-with-escrow ri-hand-cart)
(or
(difficulty > moderate)
(building-type-count town-center > 1)
)
(nor
(goal upgrade-conflict NOTICE)
(or
(can-research ri-hand-cart)
(goal rush-control IMPERIAL)
)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-hand-cart)
)
(defrule
(civilian-population >= civ-castle)
(difficulty <= hard)
(can-research ri-hand-cart)
(nor
(goal upgrade-conflict NOTICE)
(goal rush-control IMPERIAL)
)
=>
(research ri-hand-cart)
)
;*************
;MINING-CAMP
(defrule ;75 wood, 100 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 3)
(civilian-population >= civ-castle)
(building-type-count mining-camp > 1)
(research-completed ri-gold-mining)
(research-available ri-stone-mining)
=>
(set-goal upgrade-conflict 3)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;150 wood, 200 food
(goal upgrade-conflict NO)
(goal resource-needed STONE)
(difficulty <= hard)
(random-number <= 3)
(civilian-population >= civ-castle)
(building-type-count mining-camp > 0)
(research-completed ri-gold-shaft-mining)
(research-available ri-stone-shaft-mining)
=>
(set-goal upgrade-conflict 3)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 3)
(or
(can-research-with-escrow ri-stone-mining)
(can-research-with-escrow ri-stone-shaft-mining)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-stone-mining)
(research ri-stone-shaft-mining)
(set-goal upgrade-conflict NO)
)
(defrule ;75 wood, 100 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(current-age > feudal-age)
(random-number <= 4)
(civilian-population >= civ-castle)
(building-type-count mining-camp > 0)
(research-available ri-gold-mining)
=>
(set-goal upgrade-conflict 4)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;150 wood, 200 food
(goal upgrade-conflict NO)
(difficulty <= hard)
(random-number <= 4)
(civilian-population >= civ-castle)
(building-type-count mining-camp > 0)
(research-available ri-gold-shaft-mining)
=>
(set-goal upgrade-conflict 4)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 4)
(or
(can-research-with-escrow ri-gold-mining)
(can-research-with-escrow ri-gold-shaft-mining)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-gold-mining)
(research ri-gold-shaft-mining)
(set-goal upgrade-conflict NO)
)
;*************
;LUMBER-CAMP
(defrule ;50 wood, 100 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 5)
(building-type-count lumber-camp > 0)
(research-available ri-double-bit-axe)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
=>
(set-goal upgrade-conflict 5)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;100 wood, 150 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 5)
(civilian-population >= civ-castle)
(building-type-count lumber-camp > 0)
(research-available ri-bow-saw)
=>
(set-goal upgrade-conflict 5)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;200 wood, 300 food
(goal upgrade-conflict NO)
(difficulty <= hard)
(random-number <= 5)
(civilian-population >= civ-castle)
(building-type-count lumber-camp > 0)
(research-available ri-two-man-saw)
=>
(set-goal upgrade-conflict 5)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 5)
(or
(can-research-with-escrow ri-double-bit-axe)
(or
(can-research-with-escrow ri-bow-saw)
(can-research-with-escrow ri-two-man-saw)
)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-double-bit-axe)
(research ri-bow-saw)
(research ri-two-man-saw)
(set-goal upgrade-conflict NO)
)
;*************
;DOCK
(defrule ;200 wood, 300 gold
(goal upgrade-conflict NO)
(difficulty <= hard)
(random-number <= 6)
(building-type-count dock > 0)
(research-available ri-heavy-demolition-ship)
(not (goal 1 0) )
=>
(set-goal upgrade-conflict 6)
(set-goal resource-supp WOOD-GOLD)
)
(defrule
(goal upgrade-conflict 6)
(can-research-with-escrow ri-heavy-demolition-ship)
=>
(release-escrow wood)
(release-escrow gold)
(research ri-heavy-demolition-ship)
(set-goal upgrade-conflict NO)
)
(defrule ;600 food, 400 gold
(goal upgrade-conflict NO)
(building-type-count dock > 0)
(research-available ri-dry-dock)
(random-number <= 7)
(not (goal 1 0) )
=>
(set-goal upgrade-conflict 7)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 7)
(can-research-with-escrow ri-dry-dock)
=>
(release-escrow food)
(release-escrow gold)
(research ri-dry-dock)
(set-goal upgrade-conflict NO)
)
(defrule ;1000 food, 300 gold
(goal upgrade-conflict NO)
(building-type-count dock > 0)
(research-available ri-shipwright)
(warboat-count > five-percent-pop)
(random-number <= 8)
=>
(set-goal upgrade-conflict 8)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 8)
(can-research-with-escrow ri-shipwright)
=>
(release-escrow food)
(release-escrow gold)
(research ri-shipwright)
(set-goal upgrade-conflict NO)
)
(defrule ;250 food, 150 gold
(building-type-count dock > 0)
(can-research-with-escrow ri-careening)
(not (goal rush-control IMPERIAL) )
(nor
(goal 1 0)
(can-research ri-careening)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-careening)
)
(defrule
(building-type-count dock > 0)
(can-research ri-careening)
(nor
(goal 1 0)
(goal rush-control IMPERIAL)
)
=>
(research ri-careening)
)
(defrule ;280 wood, 250 gold
(building-type-count dock > 0)
(unit-type-count-total fire-ship-line > 1)
(can-research-with-escrow ri-fast-fire-ship)
(nor
(goal 1 0)
(can-research ri-fast-fire-ship)
)
=>
(release-escrow wood)
(release-escrow gold)
(research ri-fast-fire-ship)
)
(defrule
(building-type-count dock > 0)
(unit-type-count-total fire-ship-line > 1)
(can-research ri-fast-fire-ship)
(not (goal 1 0) )
=>
(research ri-fast-fire-ship)
)
(defrule ;500 wood, 400 food
(difficulty <= moderate)
(building-type-count dock > 0)
(can-research-with-escrow ri-cannon-galleon)
(nor
(goal 1 0)
(can-research ri-cannon-galleon)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-cannon-galleon)
)
(defrule
(difficulty <= moderate)
(building-type-count dock > 0)
(can-research ri-cannon-galleon)
(not (goal 1 0) )
=>
(research ri-cannon-galleon)
)
(defrule ;525 wood, 500 gold
(difficulty <= hard)
(building-type-count dock > 0)
(unit-type-count-total cannon-galleon > 0)
(can-research-with-escrow ri-deck-guns)
(not (can-research ri-deck-guns) )
=>
(release-escrow wood)
(release-escrow gold)
(research ri-deck-guns)
)
(defrule
(difficulty <= hard)
(building-type-count dock > 0)
(unit-type-count-total cannon-galleon > 0)
(can-research ri-deck-guns)
=>
(research ri-deck-guns)
)
(defrule ;230 food, 100 gold
(building-type-count dock > 0)
(unit-type-count-total galley-line > 1)
(can-research-with-escrow ri-war-galley)
(nand
(civ-selected viking)
(building-type-count-total castle > 0)
)
(nor
(goal 1 0)
(or
(can-research ri-war-galley)
(goal rush-control IMPERIAL)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-war-galley)
)
(defrule
(building-type-count dock > 0)
(unit-type-count-total galley-line > 1)
(can-research ri-war-galley)
(nand
(civ-selected viking)
(building-type-count-total castle > 0)
)
(nor
(goal 1 0)
(goal rush-control IMPERIAL)
)
=>
(research ri-war-galley)
)
(defrule ;315 wood, 400 food
(building-type-count dock > 0)
(can-research-with-escrow ri-galleon)
(nand
(civ-selected viking)
(building-type-count-total castle > 0)
)
(nor
(goal 1 0)
(can-research ri-galleon)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-galleon)
)
(defrule
(building-type-count dock > 0)
(can-research ri-galleon)
(nand
(civ-selected viking)
(building-type-count-total castle > 0)
)
(not (goal 1 0) )
=>
(research ri-galleon)
)
;*************
;MILL
(defrule ;75 wood, 75 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 9)
(building-type-count-total farm >= 8)
(building-type-count mill > 0)
(research-available ri-horse-collar)
(current-age-time > 30)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(set-goal upgrade-conflict 9)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;125 wood, 125 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 9)
(building-type-count-total farm >= 10)
(building-type-count mill > 0)
(research-available ri-heavy-plow)
=>
(set-goal upgrade-conflict 9)
(set-goal resource-supp WOOD-FOOD)
)
(defrule ;250 wood, 250 food
(goal upgrade-conflict NO)
(difficulty <= hard)
(random-number <= 9)
(building-type-count-total farm >= 12)
(building-type-count mill > 0)
(research-available ri-crop-rotation)
=>
(set-goal upgrade-conflict 9)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 9)
(or
(can-research-with-escrow ri-horse-collar)
(or
(can-research-with-escrow ri-heavy-plow)
(can-research-with-escrow ri-crop-rotation)
)
)
=>
(release-escrow wood)
(release-escrow food)
(research ri-horse-collar)
(research ri-heavy-plow)
(research ri-crop-rotation)
(set-goal upgrade-conflict NO)
)
;*************
;MARKET
(defrule
(can-research ri-caravan)
(not (goal rush-control IMPERIAL) )
(or
(unit-type-count-total trade-cart > 0)
(unit-type-count-total trade-cog > 0)
)
=>
(research ri-caravan)
)
(defrule ;150 food, 50 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 10)
(player-in-game any-ally)
(building-type-count market > 0)
(research-available ri-coinage)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(set-goal upgrade-conflict 10)
(set-goal resource-supp FOOD-GOLD)
)
(defrule ;200 food, 100 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 10)
(player-in-game any-ally)
(building-type-count market > 0)
(research-available ri-banking)
=>
(set-goal upgrade-conflict 10)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 10)
(or
(can-research-with-escrow ri-coinage)
(can-research-with-escrow ri-banking)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-coinage)
(research ri-banking)
(set-goal upgrade-conflict NO)
)
(defrule ;100 food, 100 gold
(player-in-game any-ally)
(building-type-count market > 0)
(can-research-with-escrow ri-cartography)
(not (goal rush-control IMPERIAL) )
(or
(current-age > feudal-age)
(or
(goal age-advancement NOTICE)
(gold-amount > 300)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-cartography)
)
(defrule ;300 food, 200 gold
(can-research-with-escrow ri-guilds)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(release-escrow gold)
(research ri-guilds)
)
;*************
;BARRACKS
(defrule ;75 food
(goal upgrade-conflict NO)
(goal infantry-upgrades YES)
(random-number <= 11)
(research-available ri-tracking)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
=>
(set-goal upgrade-conflict 11)
(set-goal resource-supp FOOD-ONLY)
)
(defrule
(goal upgrade-conflict 11)
(can-research-with-escrow ri-tracking)
=>
(release-escrow food)
(research ri-tracking)
(set-goal upgrade-conflict NO)
)
(defrule ;750 food, 350 gold
(goal upgrade-conflict NO)
(building-type-count barracks > 0)
(research-available ri-champion)
(random-number <= 12)
(goal combat-arm INFANTRY)
=>
(set-goal upgrade-conflict 12)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 12)
(can-research-with-escrow ri-champion)
=>
(release-escrow food)
(release-escrow gold)
(research ri-champion)
(set-goal upgrade-conflict NO)
)
(defrule ;200 food
(goal upgrade-conflict NO)
(goal infantry-upgrades YES)
(building-type-count barracks > 0)
(research-available ri-squires)
(random-number <= 13)
=>
(set-goal upgrade-conflict 13)
(set-goal resource-supp FOOD-ONLY)
)
(defrule
(goal upgrade-conflict 13)
(can-research-with-escrow ri-squires)
=>
(release-escrow food)
(research ri-squires)
(set-goal upgrade-conflict NO)
)
(defrule ;215 food, 90 gold
(unit-type-count spearman > 2)
(can-research-with-escrow ri-pikeman)
(or
(goal upgrade-conflict NO)
(current-age == imperial-age)
)
(nor
(goal upgrade-conflict NOTICE)
(or
(can-research ri-pikeman)
(goal rush-control IMPERIAL)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-pikeman)
)
(defrule
(unit-type-count spearman > 2)
(can-research ri-pikeman)
(or
(goal upgrade-conflict NO)
(current-age == imperial-age)
)
(nor
(goal upgrade-conflict NOTICE)
(goal rush-control IMPERIAL)
)
=>
(research ri-pikeman)
)
(defrule ; food, gold
(goal upgrade-conflict NO)
(unit-type-count pikeman > 4)
(random-number <= 14)
(research-available ri-halberdier)
=>
(set-goal upgrade-conflict 14)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 14)
(can-research-with-escrow ri-halberdier)
=>
(release-escrow food)
(release-escrow gold)
(research ri-halberdier)
(set-goal upgrade-conflict NO)
)
(defrule ;100 food, 40 goldman-at-arms
(can-research-with-escrow ri-man-at-arms)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(or
(or
(goal combat-arm INFANTRY)
(goal combat-supp INFANTRY)
)
(goal pre-unique-arm INFANTRY)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-man-at-arms)
)
(defrule ;200 food, 65 gold
(can-research-with-escrow ri-long-swordsman)
(not (goal rush-control IMPERIAL) )
(or
(or
(goal combat-arm INFANTRY)
(goal combat-supp INFANTRY)
)
(goal pre-unique-arm INFANTRY)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-long-swordsman)
)
(defrule ;300 food, 100 gold
(can-research-with-escrow ri-two-handed-swordsman)
(or
(goal combat-arm INFANTRY)
(goal combat-supp INFANTRY)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-two-handed-swordsman)
)
;*************
;STABLE
(defrule ;325 food, 360 gold
(goal upgrade-conflict NO)
(building-type-count stable > 0)
(unit-type-count camel > 2)
(research-available ri-heavy-camel)
(random-number <= 15)
=>
(set-goal upgrade-conflict 15)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 15)
(can-research-with-escrow ri-heavy-camel)
=>
(release-escrow food)
(release-escrow gold)
(research ri-heavy-camel)
(set-goal upgrade-conflict NO)
)
(defrule ;300 food, 300 gold
(can-research-with-escrow ri-cavalier)
(or
(goal combat-arm CAVALRY)
(goal combat-supp CAVALRY)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-cavalier)
)
(defrule ;1300 food, 750 gold
(goal upgrade-conflict NO)
(random-number <= 16)
(building-type-count stable > 0)
(or
(goal combat-arm CAVALRY)
(goal combat-supp CAVALRY)
)
(or
(research-available ri-paladin)
(research-available ri-cavalier)
)
=>
(set-goal upgrade-conflict 16)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 16)
(or
(can-research-with-escrow ri-cavalier)
(can-research-with-escrow ri-paladin)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-cavalier)
(research ri-paladin)
(set-goal upgrade-conflict NO)
)
(defrule ;250 food
(goal upgrade-conflict NO)
(building-type-count stable > 0)
(research-available ri-husbandry)
(random-number <= 17)
(or
(or
(goal cav-upgrades YES)
(goal combat-arm CAVARCHER)
)
(or
(goal combat-supp CAVARCHER)
(or
(civ-selected mongol)
(civ-selected spanish)
)
)
)
=>
(set-goal upgrade-conflict 17)
(set-goal resource-supp FOOD-ONLY)
)
(defrule
(goal upgrade-conflict 17)
(can-research-with-escrow ri-husbandry)
=>
(release-escrow food)
(research ri-husbandry)
(set-goal upgrade-conflict NO)
)
(defrule ; food, gold
(goal upgrade-conflict NO)
(building-type-count stable > 0)
(research-available ri-bloodlines)
(random-number <= 18)
(or
(or
(goal cav-upgrades YES)
(goal combat-arm CAVARCHER)
)
(or
(goal combat-supp CAVARCHER)
(unit-type-count-total camel-line > 4)
)
)
(not (goal rush-control CASTLE) )
=>
(set-goal upgrade-conflict 18)
(set-goal resource-supp FOOD-GOLD)
)
(defrule ; food, gold
(goal upgrade-conflict NO)
(building-type-count stable > 0)
(research-available ri-bloodlines)
(random-number <= 18)
(or
(civ-selected saracen)
(or
(civ-selected mongol)
(civ-selected spanish)
)
)
(not (goal rush-control CASTLE) )
=>
(set-goal upgrade-conflict 18)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 18)
(can-research-with-escrow ri-bloodlines)
=>
(release-escrow food)
(release-escrow gold)
(research ri-bloodlines)
(set-goal upgrade-conflict NO)
)
(defrule ;150 food, 50 gold
(can-research-with-escrow ri-light-cavalry)
(not (goal rush-control IMPERIAL) )
(or
(or
(goal combat-arm LIGHTCAV)
(goal combat-supp LIGHTCAV)
)
(unit-type-count-total scout-cavalry > 2)
)
(or
(goal upgrade-conflict NO)
(current-age == imperial-age)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-light-cavalry)
)
(defrule ;lotsa food, lotsa gold
(goal upgrade-conflict NO)
(building-type-count stable > 0)
(random-number <= 19)
(can-research-with-escrow ri-hussar)
(or
(or
(goal combat-arm LIGHTCAV)
(goal combat-supp LIGHTCAV)
)
(unit-type-count-total light-cavalry > 6)
)
=>
(set-goal upgrade-conflict 19)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 19)
(can-research-with-escrow ri-hussar)
=>
(release-escrow food)
(release-escrow gold)
(research ri-hussar)
(set-goal upgrade-conflict NO)
)
;*************
;ARCHERY RANGE
(defrule ;350 food, 300 gold
(goal upgrade-conflict NO)
(building-type-count archery-range > 0)
(research-available ri-arbalest)
(random-number <= 20)
(nor
(research-available ri-hand-cannon)
(research-completed ri-hand-cannon)
)
(or
(goal combat-arm ARCHER)
(goal combat-supp ARCHER)
)
=>
(set-goal upgrade-conflict 20)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 20)
(can-research-with-escrow ri-arbalest)
=>
(release-escrow food)
(release-escrow gold)
(research ri-arbalest)
(set-goal upgrade-conflict NO)
)
(defrule
(goal upgrade-conflict 20)
(research-completed ri-hand-cannon)
=>
(set-goal upgrade-conflict NO)
)
(defrule ;450 food, 200 gold
(can-research-with-escrow ri-hand-cannon)
=>
(release-escrow food)
(release-escrow gold)
(research ri-hand-cannon)
)
(defrule ;900 food, 500 gold
(goal upgrade-conflict NO)
(goal combat-arm CAVARCHER)
(building-type-count archery-range > 0)
(research-available ri-heavy-cavalry-archer)
(random-number <= 21)
=>
(set-goal upgrade-conflict 21)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 21)
(can-research-with-escrow ri-heavy-cavalry-archer)
=>
(release-escrow food)
(release-escrow gold)
(research ri-heavy-cavalry-archer)
(set-goal upgrade-conflict NO)
)
(defrule ;250 wood, 160 gold
(unit-type-count skirmisher > 2)
(can-research-with-escrow ri-elite-skirmisher)
(or
(goal upgrade-conflict NO)
(current-age-time > 300)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow wood)
(release-escrow gold)
(research ri-elite-skirmisher)
)
(defrule ;125 food, 75 gold
(research-available ri-crossbow)
(nor
(research-available ri-hand-cannon)
(or
(research-completed ri-hand-cannon)
(goal rush-control IMPERIAL)
)
)
(or
(goal combat-arm ARCHER)
(or
(goal combat-supp ARCHER)
(goal pre-unique-arm ARCHER)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-crossbow)
)
(defrule ;350 wood, 250 gold
(goal upgrade-conflict NO)
(random-number <= 22)
(difficulty <= hard)
(building-type-count blacksmith > 0)
(research-available ri-thumb-ring)
(goal archer-upgrades YES)
=>
(set-goal upgrade-conflict 22)
(set-goal resource-supp WOOD-GOLD)
)
(defrule
(goal upgrade-conflict 22)
(can-research-with-escrow ri-thumb-ring)
=>
(release-escrow wood)
(release-escrow gold)
(research ri-thumb-ring)
(set-goal upgrade-conflict NO)
)
(defrule ;400 food, 250 gold
(goal upgrade-conflict NO)
(random-number <= 23)
(research-available ri-parthian-tactics)
(research-completed ri-leather-archer-armor)
(not (research-available ri-ring-archer-armor) )
(or
(or
(goal combat-arm CAVARCHER)
(goal combat-supp CAVARCHER)
)
(and
(civ-selected mongol)
(goal combat-arm UNIQUE)
)
)
=>
(set-goal upgrade-conflict 23)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 23)
(can-research-with-escrow ri-parthian-tactics)
=>
(release-escrow food)
(release-escrow gold)
(research ri-parthian-tactics)
(set-goal upgrade-conflict NO)
)
;*************
;BLACKSMITH
(defrule ;100 food
(difficulty <= moderate)
(goal infantry-upgrades YES)
(can-research-with-escrow ri-scale-mail)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(research ri-scale-mail)
)
(defrule ;200 food, 100 gold
(difficulty <= moderate)
(goal infantry-upgrades YES)
(can-research-with-escrow ri-chain-mail)
(or
(goal upgrade-conflict NO)
(or
(current-age-time > 300)
(goal age-advancement NOTICE)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-chain-mail)
)
(defrule ;300 food, 150 gold
(goal upgrade-conflict NO)
(random-number <= 24)
(difficulty <= hard)
(goal infantry-upgrades YES)
(building-type-count blacksmith > 0)
(research-available ri-plate-mail)
=>
(set-goal upgrade-conflict 24)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 24)
(can-research-with-escrow ri-plate-mail)
=>
(release-escrow food)
(release-escrow gold)
(research ri-plate-mail)
(set-goal upgrade-conflict NO)
)
(defrule ;150 food
(difficulty <= moderate)
(goal cav-upgrades YES)
(can-research-with-escrow ri-scale-barding)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(research ri-scale-barding)
)
(defrule ;250 food, 150 gold
(difficulty <= moderate)
(goal cav-upgrades YES)
(can-research-with-escrow ri-chain-barding)
(or
(goal upgrade-conflict NO)
(or
(current-age-time > 300)
(goal age-advancement NOTICE)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-chain-barding)
)
(defrule ;350 food, 200 gold
(goal upgrade-conflict NO)
(random-number <= 25)
(difficulty <= hard)
(goal cav-upgrades YES)
(building-type-count blacksmith > 0)
(research-available ri-plate-barding)
=>
(set-goal upgrade-conflict 25)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 25)
(can-research-with-escrow ri-plate-barding)
=>
(release-escrow food)
(release-escrow gold)
(research ri-plate-barding)
(set-goal upgrade-conflict NO)
)
(defrule ;100 food
(difficulty <= moderate)
(goal archer-upgrades YES)
(can-research-with-escrow ri-padded-archer-armor)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(research ri-padded-archer-armor)
)
(defrule ;150 food, 150 gold
(difficulty <= moderate)
(goal archer-upgrades YES)
(can-research-with-escrow ri-leather-archer-armor)
(or
(goal upgrade-conflict NO)
(or
(current-age-time > 300)
(goal age-advancement NOTICE)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-leather-archer-armor)
)
(defrule ;250 food, 250 gold
(goal upgrade-conflict NO)
(random-number <= 26)
(difficulty <= hard)
(goal archer-upgrades YES)
(building-type-count blacksmith > 0)
(research-available ri-ring-archer-armor)
=>
(set-goal upgrade-conflict 26)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 26)
(can-research-with-escrow ri-ring-archer-armor)
=>
(release-escrow food)
(release-escrow gold)
(research ri-ring-archer-armor)
(set-goal upgrade-conflict NO)
)
(defrule ;150 food
(difficulty <= moderate)
(can-research-with-escrow ri-forging)
(or
(goal infantry-upgrades YES)
(goal cav-upgrades YES)
)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(research ri-forging)
)
(defrule ;220 food, 120 gold
(difficulty <= moderate)
(can-research-with-escrow ri-iron-casting)
(or
(goal infantry-upgrades YES)
(goal cav-upgrades YES)
)
(or
(goal upgrade-conflict NO)
(or
(current-age-time > 300)
(goal age-advancement NOTICE)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-iron-casting)
)
(defrule ;275 food, 225 gold
(goal upgrade-conflict NO)
(random-number <= 27)
(difficulty <= hard)
(building-type-count blacksmith > 0)
(research-available ri-blast-furnace)
(or
(goal infantry-upgrades YES)
(goal cav-upgrades YES)
)
=>
(set-goal upgrade-conflict 27)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 27)
(can-research-with-escrow ri-blast-furnace)
=>
(release-escrow food)
(release-escrow gold)
(research ri-blast-furnace)
(set-goal upgrade-conflict NO)
)
(defrule ;100 food, 50 gold
(difficulty <= moderate)
(can-research-with-escrow ri-fletching)
(or
(goal archer-upgrades YES)
(or
(unit-type-count galley-line > five-percent-pop)
(building-type-count watch-tower-line > five-percent-pop)
)
)
(or
(current-age > feudal-age)
(goal age-advancement NOTICE)
)
(not (goal rush-control IMPERIAL) )
=>
(release-escrow food)
(release-escrow gold)
(research ri-fletching)
)
(defrule ;200 food, 100 gold
(can-research-with-escrow ri-bodkin-arrow)
(or
(goal archer-upgrades YES)
(or
(unit-type-count galley-line > five-percent-pop)
(building-type-count watch-tower-line > five-percent-pop)
)
)
(or
(goal upgrade-conflict NO)
(or
(current-age-time > 300)
(goal age-advancement NOTICE)
)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-bodkin-arrow)
)
(defrule ;300 food, 200 gold
(goal upgrade-conflict NO)
(random-number <= 28)
(difficulty <= hard)
(building-type-count blacksmith > 0)
(research-available ri-bracer)
(or
(goal archer-upgrades YES)
(or
(unit-type-count galley-line > five-percent-pop)
(building-type-count watch-tower-line > five-percent-pop)
)
)
=>
(set-goal upgrade-conflict 28)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 28)
(can-research-with-escrow ri-bracer)
=>
(release-escrow food)
(release-escrow gold)
(research ri-bracer)
(set-goal upgrade-conflict NO)
)
;*************
;SIEGE-WORKSHOP
(defrule ;1100 wood, 1000 food
(goal upgrade-conflict NO)
(goal combat-supp SCORPION)
(difficulty <= moderate)
(random-number <= 29)
(building-type-count siege-workshop > 0)
(research-available ri-heavy-scorpion)
=>
(set-goal upgrade-conflict 29)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 29)
(can-research-with-escrow ri-heavy-scorpion)
=>
(release-escrow wood)
(release-escrow food)
(research ri-heavy-scorpion)
(set-goal upgrade-conflict NO)
)
(defrule
(goal upgrade-conflict 29)
(not (goal combat-supp SCORPION) )
=>
(set-goal upgrade-conflict NO)
)
(defrule ;300 food, 250 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 30)
(building-type-count siege-workshop > 0)
(research-available ri-capped-ram)
(or
(unit-type-count militiaman-line > 0)
(unit-type-count spearman-line > 0)
)
=>
(set-goal upgrade-conflict 30)
(set-goal resource-supp FOOD-GOLD)
)
(defrule ;1000 food, 800 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 30)
(building-type-count siege-workshop > 0)
(unit-type-count-total capped-ram > 1)
(research-available ri-siege-ram)
(nor
(research-completed ri-bombard-cannon)
(research-completed ri-siege-onager)
)
(or
(unit-type-count militiaman-line > 0)
(unit-type-count spearman-line > 0)
)
=>
(set-goal upgrade-conflict 30)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 30)
(or
(can-research-with-escrow ri-capped-ram)
(can-research-with-escrow ri-siege-ram)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-capped-ram)
(research ri-siege-ram)
(set-goal upgrade-conflict NO)
)
(defrule ;800 food, 500 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 31)
(building-type-count siege-workshop > 0)
(research-available ri-onager)
=>
(set-goal upgrade-conflict 31)
(set-goal resource-supp FOOD-GOLD)
)
(defrule ;1450 food, 1000 gold
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 31)
(unit-type-count-total onager > 1)
(building-type-count siege-workshop > 0)
(research-available ri-siege-onager)
(nor
(research-completed ri-bombard-cannon)
(research-completed ri-siege-ram)
)
=>
(set-goal upgrade-conflict 31)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 31)
(or
(can-research-with-escrow ri-onager)
(can-research-with-escrow ri-siege-onager)
)
=>
(release-escrow food)
(release-escrow gold)
(research ri-onager)
(research ri-siege-onager)
(set-goal upgrade-conflict NO)
)
(defrule ;500 food, 250 gold
(difficulty <= moderate)
(can-research-with-escrow ri-bombard-cannon)
=>
(release-escrow food)
(release-escrow gold)
(research ri-bombard-cannon)
)
(defrule ;600 wood, 500 food
(goal upgrade-conflict NO)
(difficulty <= moderate)
(random-number <= 32)
(building-type-count siege-workshop > 0)
(research-available ri-siege-engineers)
(or
(or
(unit-type-count battering-ram-line > 1)
(unit-type-count mangonel-line > 1)
)
(or
(unit-type-count bombard-cannon > 1)
(unit-type-count trebuchet > 0)
)
)
=>
(set-goal upgrade-conflict 32)
(set-goal resource-supp WOOD-FOOD)
)
(defrule
(goal upgrade-conflict 32)
(can-research-with-escrow ri-siege-engineers)
=>
(release-escrow wood)
(release-escrow food)
(research ri-siege-engineers)
(set-goal upgrade-conflict NO)
)
;*************
;monastery
(defrule ;475 gold
(goal upgrade-conflict NO)
(goal monk-rating GOOD)
(building-type-count monastery > 0)
(unit-type-count-total monk > 2)
(research-available ri-redemption)
(random-number <= 33)
=>
(set-goal upgrade-conflict 33)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 33)
(can-research-with-escrow ri-redemption)
=>
(release-escrow gold)
(research ri-redemption)
(set-goal upgrade-conflict NO)
)
(defrule ;325 gold
(goal upgrade-conflict NO)
(goal monk-rating GOOD)
(cc-players-unit-type-count any-enemy monk > 2)
(building-type-count monastery > 0)
(unit-type-count-total monk > 1)
(research-available ri-atonement)
(random-number <= 34)
=>
(set-goal upgrade-conflict 34)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 34)
(can-research-with-escrow ri-atonement)
=>
(release-escrow gold)
(research ri-atonement)
(set-goal upgrade-conflict NO)
(set-goal resource-supp GOLD-ONLY)
)
(defrule ;200 gold
(goal upgrade-conflict NO)
(goal monk-rating GOOD)
(building-type-count monastery > 0)
(unit-type-count-total monk > 1)
(research-available ri-block-printing)
(random-number <= 35)
=>
(set-goal upgrade-conflict 35)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 35)
(can-research-with-escrow ri-block-printing)
=>
(release-escrow gold)
(research ri-block-printing)
(set-goal upgrade-conflict NO)
)
(defrule ;140 gold
(goal upgrade-conflict NO)
(building-type-count monastery > 0)
(unit-type-count-total monk > 0)
(research-available ri-fervor)
(random-number <= 36)
(or
(goal monk-rating GOOD)
(goal monk-rating FAIR)
)
=>
(set-goal upgrade-conflict 36)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 36)
(can-research-with-escrow ri-fervor)
=>
(release-escrow gold)
(research ri-fervor)
(set-goal upgrade-conflict NO)
)
(defrule ;120 gold
(goal upgrade-conflict NO)
(building-type-count monastery > 0)
(unit-type-count-total monk > 0)
(research-available ri-illumination)
(random-number <= 37)
(or
(goal monk-rating GOOD)
(goal monk-rating FAIR)
)
=>
(set-goal upgrade-conflict 37)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 37)
(can-research-with-escrow ri-illumination)
=>
(release-escrow gold)
(research ri-illumination)
(set-goal upgrade-conflict NO)
)
(defrule ;120 gold
(goal upgrade-conflict NO)
(building-type-count monastery > 0)
(unit-type-count-total monk > 0)
(research-available ri-sanctity)
(random-number <= 38)
(or
(goal monk-rating GOOD)
(goal monk-rating FAIR)
)
=>
(set-goal upgrade-conflict 38)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 38)
(can-research-with-escrow ri-sanctity)
=>
(release-escrow gold)
(research ri-sanctity)
(set-goal upgrade-conflict NO)
)
(defrule ;1000 gold
(goal upgrade-conflict NO)
(random-number <= 39)
(cc-players-unit-type-count any-enemy monk > 3)
(building-type-count monastery > 0)
(research-available ri-heresy)
(or
(not (research-completed ri-faith) )
(cc-players-unit-type-count any-enemy monk > 6)
)
=>
(set-goal upgrade-conflict 39)
(set-goal resource-supp GOLD-ONLY)
)
(defrule
(goal upgrade-conflict 39)
(can-research-with-escrow ri-heresy)
=>
(release-escrow gold)
(research ri-heresy)
(set-goal upgrade-conflict NO)
)
(defrule ;750 food, 1000 gold
(goal upgrade-conflict NO)
(random-number <= 40)
(cc-players-unit-type-count any-enemy monk > 3)
(building-type-count monastery > 0)
(research-available ri-faith)
(or
(not (research-completed ri-heresy) )
(cc-players-unit-type-count any-enemy monk > 6)
)
=>
(set-goal upgrade-conflict 40)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 40)
(can-research-with-escrow ri-faith)
=>
(release-escrow food)
(release-escrow gold)
(research ri-faith)
(set-goal upgrade-conflict NO)
)
;*************
;UNIVERSITY
(defrule ;175 wood, 150 stone
(goal upgrade-conflict NO)
(random-number <= 41)
(building-type-count university > 0)
(research-available ri-masonry)
=>
(set-goal upgrade-conflict 41)
(set-goal resource-supp WOOD-STONE)
)
(defrule ;200 wood, 300 stone
(goal upgrade-conflict NO)
(random-number <= 41)
(building-type-count university > 0)
(research-available ri-architecture)
(not (goal wonder-attempt POSSIBLE) )
=>
(set-goal upgrade-conflict 35)
(set-goal resource-supp WOOD-STONE)
)
(defrule
(goal upgrade-conflict 41)
(or
(can-research-with-escrow ri-masonry)
(can-research-with-escrow ri-architecture)
)
=>
(release-escrow wood)
(release-escrow stone)
(research ri-masonry)
(research ri-architecture)
(set-goal upgrade-conflict NO)
)
(defrule ;200 wood, 300 stone
(goal upgrade-conflict NO)
(random-number <= 42)
(building-type-count university > 0)
(research-available ri-stonecutting)
(not (goal wonder-attempt POSSIBLE) )
=>
(set-goal upgrade-conflict 42)
(set-goal resource-supp WOOD-STONE)
)
(defrule
(goal upgrade-conflict 42)
(can-research-with-escrow ri-stonecutting)
=>
(release-escrow wood)
(release-escrow stone)
(research ri-stonecutting)
(set-goal upgrade-conflict NO)
)
(defrule ;100 food, 250 stone
(building-type-count watch-tower > 2)
(can-research-with-escrow ri-guard-tower)
(or
(goal upgrade-conflict NO)
(current-age-time > 600)
)
=>
(release-escrow food)
(release-escrow stone)
(research ri-guard-tower)
)
(defrule ;500 food, 350 stone
(goal upgrade-conflict NO)
(random-number <= 43)
(building-type-count university > 0)
(building-type-count guard-tower > 0)
(research-available ri-keep)
=>
(set-goal upgrade-conflict 43)
(set-goal resource-supp FOOD-STONE)
)
(defrule
(goal upgrade-conflict 43)
(can-research-with-escrow ri-keep)
=>
(release-escrow food)
(release-escrow stone)
(research ri-keep)
(set-goal upgrade-conflict NO)
)
(defrule ;800 food, 400 stone
(goal upgrade-conflict NO)
(random-number <= 44)
(building-type-count university > 0)
(building-type-count watch-tower-line > 2)
(research-available ri-bombard-tower)
=>
(set-goal upgrade-conflict 44)
(set-goal resource-supp FOOD-STONE)
)
(defrule
(goal upgrade-conflict 44)
(can-research-with-escrow ri-bombard-tower)
=>
(release-escrow food)
(release-escrow stone)
(research ri-bombard-tower)
(set-goal upgrade-conflict NO)
)
(defrule ;200 food, 200 stone
(can-research-with-escrow ri-murder-holes)
(or
(building-type-count watch-tower-line > 1)
(building-type-count castle > 0)
)
=>
(release-escrow food)
(release-escrow stone)
(research ri-murder-holes)
)
(defrule ;200 food, 100 stone
(goal wall-build YES)
(can-research-with-escrow ri-fortified-wall)
=>
(release-escrow food)
(release-escrow stone)
(research ri-fortified-wall)
)
(defrule ;350 food, 100 gold
(goal upgrade-conflict NO)
(random-number <= 45)
(building-type-count university > 0)
(research-available ri-heated-shot)
(nor
(goal 1 0)
(goal 2 YES)
)
=>
(set-goal upgrade-conflict 45)
(set-goal resource-supp FOOD-GOLD)
)
(defrule
(goal upgrade-conflict 45)
(can-research-with-escrow ri-heated-shot)
=>
(release-escrow food)
(release-escrow gold)
(research ri-heated-shot)
(set-goal upgrade-conflict NO)
)
(defrule ;300 wood, 175 gold
(goal upgrade-conflict NO)
(random-number <= 46)
(building-type-count university > 0)
(research-available ri-ballistics)
(or
(unit-type-count galley-line >= five-percent-pop)
(or
(goal archer-upgrades YES)
(research-completed ri-guard-tower)
)
)
=>
(set-goal upgrade-conflict 46)
(set-goal resource-supp WOOD-GOLD)
)
(defrule
(goal upgrade-conflict 46)
(can-research-with-escrow ri-ballistics)
=>
(release-escrow wood)
(release-escrow gold)
(research ri-ballistics)
(set-goal upgrade-conflict NO)
)
(defrule ;300 food, 200 gold
(building-type-count university > 0)
(can-research-with-escrow ri-chemistry)
=>
(release-escrow food)
(release-escrow gold)
(research ri-chemistry)
)
;*************
;CASTLE
(defrule ;400 wood, 400 stone
(goal upgrade-conflict NO)
(random-number <= 47)
(building-type-count castle > 0)
(research-available ri-hoardings)
(not (goal wonder-attempt POSSIBLE) )
=>
(set-goal upgrade-conflict 47)
(set-goal resource-supp WOOD-STONE)
)
(defrule
(goal upgrade-conflict 47)
(can-research-with-escrow ri-hoardings)
=>
(release-escrow wood)
(release-escrow stone)
(research ri-hoardings)
(set-goal upgrade-conflict NO)
)
(defrule ;150 food, 150 gold
(can-research-with-escrow ri-conscription)
=>
(release-escrow food)
(release-escrow gold)
(research ri-conscription)
)